
To get the donk is what we call a play that finishes a game in the very early stages, befóre your opponent has time to set up anything substantial. Usually a donk happens in the first of second round. When your opponent has just one basic that is placed in the active spot, or maybe a second weak basic on the bench and you start strong with a T1 attack, you can donk in the first or second round.
Normally you use fast, hard hitting Pokémon to achieve the donk. Yanmega Prime, Zekrom (ZPS), Cinchinno, Tornado etc. but you can also use a Trainer card like Seeker to assist in the T1 donk!
Let’s say you’re opponent starts with Reshiram in the active spot and Cyndaquil on the bench, to build up Typhlosion Prime. A plausible setup for the very popular TyRam of ReshiPlosion decks.

You win the flip and go first. Let’s say you play ZPS and you draw Zekrom, a Dual Ball which gives you Pachurisu and Shaymin after 2 good flips (that’s why it’s called ZPS), with a Plus Power and a Seeker (I know, a dream hand, but I’m just trying to explain the best situation to clarify how it works). What you do is attach 2 lightning energies to Pachurisu and use Shaymin to move those 2 lightning energies to Zekrom, add an energy of your own: ready to attack with Bolt Strike on T1, 120 points of damage, add PlusPower (+10) and you knock out Reshiram.

But before you attack with Bolt Strike you play Seeker. Seeker makes you ánd your opponent to return a Pokémon from the bench back into your hand. You pull back Shaymin because you don’t need it anymore so it goes back into your hand.
Bút now your opponent has to pull back a Pokémon too! So he will probably pull back Cyndaquil. After that you knock out Reshiram with Bolt Strike + PlusPower: DONK!






